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| #define _CRT_SECURE_NO_WARNINGS 1 #include"game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set) { int i = 0; int j = 0; for (i = 0; i < rows; i++) { for (j = 0; j < cols; j++) { board[i][j] = set; } } }
void DisplayBoard(char board[ROWS][COLS], int row, int col) { int i = 0; int j = 0; for (i = 0; i <= row; i++) { printf("%d|", i); } printf("\n"); for (i = 0; i < 10; i++) { printf("-|"); } printf("\n"); for (i = 1; i <= row; i++) { printf("%d|", i ); for (j = 1; j <= col; j++) { printf("%c|", board[i][j]); } printf("\n"); for (j = 0; j <col+1; j++) { printf("-|");
} printf("\n"); } } void SetMine(char board[ROWS][COLS], int row, int col) { int count = EASY_COUNT; while (count) { int x = rand() % row + 1; int y = rand() % col + 1; if (board[x][y] == '0') { board[x][y] = '1'; count--; } } } static int get_mine_count(char mine[ROWS][COLS], int x, int y) { return mine[x + 1][y] + mine[x - 1][y] + mine[x][y + 1] + mine[x][y - 1] + mine[x - 1][y - 1] + mine[x - 1][y + 1] + mine[x + 1][y - 1] + mine[x + 1][y + 1] - 8 * '0'; }
void Open(char mine[ROWS][COLS], char show[ROWS][COLS],int x,int y) { int n = get_mine_count(mine, x, y); if (n != 0) { show[x][y] = '0' + n; } else if (show[x][y] != ' ') { show[x][y] = ' '; int i = 0; for (i = x - 1; i <= x + 1; i++) { int j = 0; for (j = y - 1; j <= y + 1; j++) { Open(mine, show, i, j); } } } else { return; } } void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x = 0; int y = 0; while (1) { printf("请输入你要查询的坐标->"); scanf("%d%d", &x, &y); Sleep(500); if (x >= 1 && x <= row && y >= 1 && y <= col) { if ('1' == mine[x][y]) { printf("很遗憾,你无了\n"); Sleep(500); DisplayBoard(mine, row, col); break; } else { Open(mine,show,x,y); DisplayBoard(show, row, col); } } else { printf("输入坐标非法,无法排雷,请重新输入\n"); }
int i = 0; int j = 1; int flag = 0; for (i = 1; i <= row; i++) { for (j = 1; j <= col; j++) { if (show[i][j] == '*') { flag++; } } } if (flag == EASY_COUNT) { printf("恭喜你,你赢了!\n"); DisplayBoard(mine, row, col); break; } } }
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